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Cory Koseck

Programmer, Game Developer

Tag: Unity

Using Unity: 2019 Input System

New to C#? Stop! Before you go on, I highly suggest you learn the basics of C#. It is important…

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2 May 2020 Comments: 0

Using Unity: Passing References

New to C#? Stop! Before you go on, I highly suggest you learn the basics of C#. It is important…

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20 Feb 2020 Comments: 0

Using Unity Preface: What Are Vectors?

We’re getting into a little bit of math today, which we’ll need to in order to understand some fundamentals in…

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16 Nov 2018 Comments: 0

TC – Changing the Game

So way back when I first started working on Trading Company, I talked about The Importance of Clean Code. I…

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6 Oct 2017 Comments: 0

TC – Working Around MonoBehaviour

So I did a lot of rewriting of code this week, to make it cleaner and easier to use, especially…

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2 Oct 2017 Comments: 0

TC – Terrain Generation The Game

Last time I talked about creating the mesh in Unity, and all the troubles that came with it. The next…

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22 Sep 2017 Comments: 1

TC – Terrain Generation Unity Implementation

So last time I talked about how I learned about the Voronoi algorithm to create the terrain generator in a…

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22 Sep 2017 Comments: 2

TC – Terrain Generation Algorithm

So when I actually had power and internet this month, I was working on a terrain generator for Trading Company.…

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22 Sep 2017 Comments: 1
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