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Cory Koseck

Programmer, Game Developer

Category: Game Dev Blog

A blog where I post about making games, technical and design.

Battle Tracks – Devlog #1

Oh How Far We’ve Come Hello any and all, welcome to the new (and long overdue) Battle Tracks devlogs. These…

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14 Mar 2021 Comments: 0

CS:GO VMF Generator Explained

This post refers to the tool I recently released and have been working on here: https://github.com/7ark/CSGO-VMF-Generator. This is a tool made…

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21 Aug 2020 Comments: 0

Rift Devlog #3: Tutorial Overhaul

Find the current version here: Itch.io Link If you find any issues, please report them here: Github Issues Page What’s…

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2 Dec 2018 Comments: 0

Rift Devlog #2: New AI Type

Find the current version here: Itch.io Link If you find any issues, please report them here: Github Issues Page What’s…

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29 Oct 2018 Comments: 0

Rift Devlog #1: Tutorial and Level 2

Find the current version here: Itch.io Link If you find any issues, please report them here: Github Issues Page Welcome…

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26 Oct 2018 Comments: 0

TC – Changing the Game

So way back when I first started working on Trading Company, I talked about The Importance of Clean Code. I…

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6 Oct 2017 Comments: 0

TC – Working Around MonoBehaviour

So I did a lot of rewriting of code this week, to make it cleaner and easier to use, especially…

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2 Oct 2017 Comments: 0

TC – Terrain Generation The Game

Last time I talked about creating the mesh in Unity, and all the troubles that came with it. The next…

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22 Sep 2017 Comments: 1

TC – Terrain Generation Unity Implementation

So last time I talked about how I learned about the Voronoi algorithm to create the terrain generator in a…

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22 Sep 2017 Comments: 2

TC – Terrain Generation Algorithm

So when I actually had power and internet this month, I was working on a terrain generator for Trading Company.…

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22 Sep 2017 Comments: 1

SGX – A Day in Review

So at Full Sail, there’s a student run event that’s been happening once a month now called the Student Game…

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21 Aug 2017 Comments: 0

The Wonders of Code Generation

So for the game I’ve been working on, currently known as Trading Company, we added an element to the game…

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21 Aug 2017 Comments: 0

Infinite Runner – Foliage and Trees!

So I added some foliage and trees to my infinite runner today, and I think it really helped to flesh…

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4 Aug 2017 Comments: 0

Trading Company – The Importance of Clean Code

So I’ve started my final project, I’m doing a mentor project working on a strategy game with a working name…

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4 Aug 2017 Comments: 0

Trading Company – Setting Up UI

I’m here to thrill you with another tale of the beauty of Game Development. As I mentioned in my last…

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4 Aug 2017 Comments: 0
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